In scifi themes you find
Robots, interstellar travel, time travel, super powers, body transformation, parallel universe, alien invation, immortality, The Post-Apocalyptic World, god like aliens,

The Call to Adventure - Hero receives calling to the unknown
Refusal of the Call - Obligations or fear prevent hero from starting the journey
Supernatural Aid - Magical helper appears or becomes known
Crossing the First Threshold - Hero leaves its known world and ventures into the unknown
Belly of the Whale - Final stage of the separation from the known world
The Road of Trials - Hero must pass a series of test to begin the transformation
Meeting with the Goddess/Love - Hero experiences unconditional love
Temptation - Hero face temptation that will distract from ultimate quest
Atonement with the Hero's Father - Hero must confront the person that holds ultimate power in their life
Peace and Fulfillment Before the Hero's Return - Hero moves to a state of divine knowledge (usually through some form of death)
The Ultimate Boon - Achievement of goal
Refusal of the Return - Having found bliss and enlightenment in the other world, hero may be reluctant to return
Magic Flight - Sometimes the hero has to escape with the boon
Rescue from Without - Sometimes the hero needs a rescuer 
Return - Retain wisdom gained on quest and the hero integrates wisdom in human society by sharing wisdom with the world
Master of Two Worlds - Hero achieves balance between the material and spiritual (inner and outer world)
Freedom to Live - Freedom from fear of death, causing hero to live in the moment and no concern for the future or regrets of the past

In narratology and comparative mythology, the monomyth, or the hero's journey, is the common template of a broad category of tales that involve a hero who goes on an adventure, and in a decisive crisis wins a victory, and then comes home changed or transformed.
The Departure
The Call to Adventure
The hero starts off in a mundane situation of normality from which some information is received that acts as a call to head off into the unknown.
Refusal of the Call
Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances
Supernatural Aid
Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appears, or becomes known. More often than not, this supernatural mentor will present the hero with one or more talismans or artifacts that will aid them later in their quest.
The Crossing of the First Threshold
This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.
Belly of the Whale
The belly of the whale represents the final separation from the hero's known world and self. By entering this stage, the person shows willingness to undergo a metamorphosis.
The Initiation
The Road of Trials
road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes.
The Meeting With the Goddess
This is the point when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely.
Temptation from the Path
is about those temptations that may lead the hero to abandon or stray from his or her quest
Atonement with the Father
In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who